Flip 7
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Game:
Players
2β18 players. Use the arrows to set seating/dealer order.
Custom rules
Optional house rules for this game. Rematches keep the same rules.
Scoreboard
History
Tap a round to edit it.
Leaderboard
Won = wins/games played. Avg and Best are final game scores; F7s = Flip 7s. Tap a name to rename it, or to merge it into another player.
Past games
Live game
Connectingβ¦
Rounds
Scoring rules
- Draw a duplicate number card and you bust β 0 for the round.
- Otherwise add up your number cards (0β12).
- x2 doubles your number cards only (not the + modifiers).
- Then add any +2 / +4 / +6 / +8 / +10 modifiers.
- Flip 7: 7 different number cards = +15 bonus and the round ends immediately.
- Freeze, Flip Three and Second Chance score nothing themselves.
- Game ends at the end of the round where someone reaches 200. Highest total wins; if tied, play another round.
- Custom rules turned on at the start of a game can change this (see the scoreboard).
- Draw a duplicate number card and you bust β 0 for the round.
- Add up your number cards (1β13).
- Γ·2 halves your number cards (round down).
- Then take off any β2 / β4 / β6 / β8 / β10 cards. Your round score can't go below 0.
- Flip 7: 7 different number cards = +15 bonus and the round ends immediately.
- The Zero: you score 0 unless you Flip 7. It counts as one of your 7 cards.
- Lucky 13: you can hold one other 13 without busting. Both score and both count towards 7.
- Unlucky 7: throw away your other cards and keep the 7.
- Example: 3+11+5+7+10+8+4 = 48, Γ·2 = 24, β4 = 20, Flip 7 +15 = 35.
- Game ends at the end of the round where someone reaches 200. Highest total wins; if tied, play another round.
- Custom rules turned on at the start of a game can change this (see the scoreboard).
- Brutal Mode: round scores can go below zero (use Β±), β cards can be given to players who bust, and a Flip 7 can take 15 off another player instead: untick their Flip 7 and tap β15 on the other player.